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I don’t know about you, but I enjoy a challenge.
We want boss battles and we want them armed to the teeth in anticipation of our arrival.
Unfortunately, many developers have gotten lazy with theirboss battlesover the years.
Sadly, these five are guilty of using that tactic to weave their games together.
And no, we haven’t forgiven them for it.Yet.
Just take the final boss fight with the Pope, for example.
Like, how did that happen?
It’s just, well, more punching and countering.
Punching…and countering.
Surely, it must’ve been hundreds of thousands, right?
That’s right one.
Not an entire volley of ammunition spread over a bunch of weapons.
Just one shot with one weapon.
But it wasn’t anything of the sort.
Lo and behold, the credits started to roll, without an actual challenge presenting itself beforehand.
Honestly, that’s not something we came to expect from a Gears title.
Storywise it’s compelling and genuinely easy to follow.
That’s where they sort of slipped up especially during the larger fights.
It should’ve been emotional, powerful, and unbelievably challenging.
Only, it wasn’t.
Where’s the fun in that?
Though, unfortunately, it didn’t quite meet our expectations.
Instead, we link it with button-mashing fights and simple QTEs that any player can master with ease.
However, that isn’t to say that the ending of each journey should be just as straightforward.
Only, we did come to expect at least a wave of enemies or a timed battle of sorts.
That was really all there was to it despite Lucien having an entire army idling in his lobby.
Come on, Lionhead.
Jord is acting Team Leader at gaming.net.
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