It happens a lot with missions, even more so with harder difficulties enabled, of course.
But what can you do?
Getting to that blissful moment, however, now that’s the bit we tend to hate.
Being immersed in a story can be a beautiful thing, truly.
Just take these five, for example.
Mission-wise, however, only one segment managed to spoil the immersion altogether.
Those darned asteroids.That blooming integrity hull.
Go to point A.
Pick up that component.
Go to point B.
You get the picture.
It’s a walking simulator with the odd patrolling Necromorph to dismember.
And yes, this is a real mission, as well as an actual game.
A good game at that, believe it or not.
Until we get a firm hold of The Big Boner, of course.
Pass that, however, and you’re golden.
It’s awful, plain and simple.
But I think we can all agree on that.
Take the mission Supply Lines, for example.
We just hate Zero.
But it just so happened, annoyingly, that our wheelman services were once again in demand.
Every twist, every turn, and every unfair disadvantage.
It’s all there, and you will absolutely hate it.
And yes, I am pretty much referring back to Zero and the RC malarkey with that one.
I mean, just give us a break.
It was never supposed to be that unfair.
And yet, Rockstar clearly had the last laugh when sneaking that one into the base game.
The problem was, a lot of players actually uninstalled the game because of it.
So, in ways, they’re the ones who ended up laughing.Probably.
So, what missions do you remember being a total pain in the backside?
Let us know over on our socialshere.
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