Best Of
The gaming world is nothing short of massive.
There are new games coming out just about every day, especially in the indie world.
Major titles release all the time, and announcements are plentiful.
While some of these are expected, others have gotten pretty annoying in recent years.
Worst of all, your non-gaming friends probably don’t understand the pain that comes with a gaming cliche.
The list below contains gaming cliches that are sure to invoke plenty of memories.
The Evil Friend
Gaming has a huge love for making someone close to you the villain.
This gaming cliche even showed up inGenshin Impact, a game that has only been out for two years.
Another recent but famous example of this is Goro Akechi fromPersona 5.
In some cases, they will even offer you to join them.
Everything was simply for the greater good or to protect the main protagonist from harm’s way.
Sometimes, it even turns out that the protagnist was the one in the wrong the whole time.
Sometimes the foreshadowing is so bad that it completely ruins the would-be surprise altogether.
There’s even a joke about how obviously evil characters have evil eyes in JRPGs.
One of the worst ones you will encounter is the, your friends are obviously going to die foreshadowing.
They, of course, never make it back, and you will likely avenge them at some point.
Story Tutorials
Tutorials in games are great the first time if they are well put together.
After that, though, they become an annoying hindrance that slows down your replay.
TheElder Scrolls V: Skyrimis a good example of this problem.
This is simply not fun to deal with and keeps many players from wanting to start a new save.
Other games will directly tie their tutorials or opening sequences in with story quests as well.
It’s become such a problem that many games with skippable tutorials are praised by the gaming community.
The prophecies have foretold of your coming, and you will surely save the world from destruction.
Despite being so famous, though, many of the people around you have no respect.
These powerups just appear during a cutscene, and then you may never see them again.
Why can’t Link use the power of the Tri-force like Ganon?
It’d be a pretty cool endgame feature to throw inZelda.
This Isn’t Even My Final Form.
This gaming cliche has been around for decades at this point.
The cliche of having three really hard boss fights with the final boss back-to-back is nothing new.
These fights can either be really challenging or fall into the unfair category if they are badly balanced.
In some cases, you may even need to be completely over-leveled if you want to pull through.
Some games, like theTalesseries, even come with the expectation of a multiple forms of the final boss.
Players have learned to fill up on healing items before the fight so you can survive it more easily.
Jessica is a resident otaku and Genshin-obsessed writer.
Jess is an industry veteran who takes pride in working with JRPG and indie developers.