It’s no surprise that designers often resort to stereotypical characters and backstories.
That’s not to say that cliches are a bad thing.
Even still, we can’t help but love these five in specific.
More often than not, money drives the player to progress.
So, are you ready for the second round of deja vu?
Money controls almost everything
More often than not, money drives the player to progress.
Sadly, money churns the world in most open-world games.
More often than not, money drives the player to progress.
If you have it great.
If you don’t, then you’re stuck picking up litter for hours before progressing.
This, of course, begs the question: why can’t everything be cheaper?
Are overpowered bosses becoming a worn trend?
Or free, perhaps?
Bosses that are ridiculously overpowered
Are overpowered bosses becoming a worn trend?
Okay, we get it it’s a boss fight.
There are only so many buttons one player can tap.
It’s going to be tough.
It’s sort of expected in this day and age, to be fair.
Why does every bullet have to ricochet?
We’ve lost count just how many times our heroes should’ve kicked the bucket on their journeys.
And, more importantly why do we always die in one single hit?
Every enemy has an army
There are only so many buttons one player can tap.
Uncharted and Tomb Raider, to name a couple, are incredibly guilty of using this in their timelines.
Automatically drawing towards the eye or the heart is the surefire way to victory.
Nathan Drake, we’re looking at you.
Yes, it’s usually red.
And yes, it’s usually located on their chest or their eye.
You’ve probably seen it at least a dozen times before.
You’ve more than likely emptied a thousand rounds into them over the years and so have we.
And, as expected it’s usually right.
Need another five?
We’ll be taking another look at some of the biggest gaming clichesreal soon.
Jord is acting Team Leader at gaming.net.