But, you know that’s never going to happen.
I mean, we’d probably do it for money, to be fair.
But that’s all a part of the deal, no doubt.
We’d probably take a lot more than an old camera to Mount Massive Asylum, to be fair.
Only, we’d probably do it in the day.
And have an army.
One thing that genuinely surprised us with Resident Evil 7: Biohazard was the size of the map.
We’d probably take a lot more than an old camera to Mount Massive Asylum, to be fair.
You know, if the hosts weren’t trying to murder you, of course.
But after that we’d be golden.
Perplexing corridors and roaming monsters aside, Brennenburg Castle does actually possess some oddly charming facilities.
We probably wouldn’t stay for dinner at the Baker household, to be honest.
That is if we don’t have to spend our entire stay hiding in closets, mind you.
So, with that in mind, we might just have to settle for a city break instead.
USG Ishimura (Dead Space)
Because seeing space in general just wouldn’t be sufficient.
It’s safe to say that we’d probably avoid touring the cellar after playing through Amnesia: The Dark Descent.
Boarding the monster-infested vessel proved to be some of the most intense moments in our gaming career.
And, you know, that’s something we’d love to experience in reality.
Although, we’d settle for just being in space in general, to be fair.
Now there’s a horror landmark we wouldn’t mind spending a night.
If time permits, though.
Rapture (Bioshock)
Now there’s a horror landmark we wouldn’t mind spending a night.
Yes it’s Rapture.
Because honestly, who wouldn’t want to submerge into the dystopian metropolis?
And then, of course, there’s the city itself.
As far as design goes, the underwater world of Rapture ticks almost every box on the checklist.
The unsettling ambience that warps through the abandoned shopping mall.
The 1920s score that whispers from the hidden gramophones.
It’s all there, and it’s disturbingly appealing.
Tired of horror?
In need of a new course?