Though, for the remainder, they’re tedious fillers that are unnecessarily complex and unforgiving.
Well, here’s how we currently see it.
Opening (Frostpunk)
Frostpunkis a city-building game that sees you governing an icy citadel in sub-zero temperatures.
Herein lies the brutal difficulty spike that only a minor portion of players will find the patience to overcome.
Of course, there are perks to solving the harsh temperatures and natural disasters that plague the frosty walls.
Once mastered, however, it becomes an essential tool in any given encounter.
It’s laced with mixed feedback, that’s for sure.
Truth is, we still haven’t forgiven Visceral Games for that monstrosity.
Of course,Dead Spaceisn’t the easiest game in the world.
Not a great way to end an otherwise perfect horror story, to be fair.
Tut tut, Visceral.
You see, if an orc kills you inShadow of Mordor,then it automatically moves up the hierarchy.
Not fun, like,at all.
It catches you off guard, and it disrupts that all-powerful mojo that you spent hours trying to perfect.
Even theDefinitive Editionfailed to rectify the car crash that was the big race.
At a glance,Mafiais hands down one of the best story-driven video games of all time.
For a few, it was the nail in the coffin, and the reason for countless rate quits.
Worth it?Meh.
Jord is acting Team Leader at gaming.net.