Like, for example, the dreadful voice acting in Resident Evil.

The bad voice acting wasn’t always intentional.

Again, usingResident Evil, or even Silent Hill as an example here.

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The bad voice acting wasn’t always intentional.

And, as we’ve seen it didn’t go down entirely well, either.

Capcom would have had a vision and a sound that they wanted to create for the Japanese market.

This, in turn, led to a rather awkward performance and not so polished project.

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The bad voice acting wasn’t always intentional.

Developers scraped the barrel for cheaper actors

As the saying goes: you get what you pay for.

In the cases of hundreds of nineties titles, however shortcuts were most definitely taken.

What was that noise?

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“What was that noise?”

Like being knocked out or stabbed, for example.

Not all voice actors know what it’s like to be knocked out or stabbed.

Oh boy, how far we’ve come since then.

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Oh boy, how far we’ve come since then.

And, as predicted, this led to some rather choppy and dull dialogue with zero emotion whatsoever.

Jord is acting Team Leader at gaming.net.

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