Would you say that knowing every weapon in the Call of Duty arsenal is a little excessive?
Do you think knowing the Greek lore embedded withinGod of Waris a slightly redundant skill?
Or, are you pretty content with just knowing yourLBfrom yourRB?
The point is all gamersare different, and no knowledge bank is in any way the same.
I say all of this when really, buried beneath every basket of knowledge idles a few select things.
Things that only gamers tend to pick up on, no matter the title.
Do you tend to notice any of these things?
And that word, of course isboss.
You know it’s coming, your relatives know it’s coming even your neighbours know it’s coming.
If anything, it’s almosttooobvious.
But that’s just an obvious feature that we’ve all seen a few hundred times before.
Take Resident Evil: Biohazard’s Jack, for example.
Well, we sort of predicted that from the get-go.
Chances are, you’ll end up facing a few forms of a boss battle.
At least in most survival horror games, anyway.
It’s almost a cliche, and yet something we can’t help but entertain regardless.
It’s in the wind the piercing shriek of a nearby witch, luring you into its sinister trap.
Like a book you’ve read a million times before, you know every word inscribed.
Of course, it isn’t only the environments and the sounds of nature that tell a story.
It’s also the score that harmonises with a character and their motives.
It’s not only fascinating but pretty darn useful too.
And that’s pretty entertaining.
Other times, however, they just idle in a crevice somewhere, glistening like tiny jewels.
I know it.Everygamer knows it.
Oh, and that it probably has three phases of attacks before finally succumbing to your volley.
It’s usually three, anyway.
Three bullets, three rounds, three waves you get the picture.