And he wasn’t alone when he left.

Simultaneously, GTA audio director Matthew Smith and lead programmer Colin Entwistle supported him in his ambitions.

Few people, however, are aware of what Everywhere entails for its gameplay.

Everywhere

Or, at the very least, what we can gather from them.

Multi-Dimensional Open-World

Developers describeEverywhereas a multi-world game.

And the game’s trailer gives us a glimpse of what those worlds or alternate dimensions might look like.

Everywhere Game World Premiere Trailer | gamescom Opening Night LIVE 2022

So there may be a lot more in-for the multiple world experience than we can begin to expect.

One is a lush forest, while the other is a molten and volcanic area.

Finally, there comes off as a dessert dimension.

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on stage after the trailer reveal.

Again, that’s a pretty ambitious answer that’s shying away from the actual details.

Virtual Sandbox

2.

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Branching Storyline

Everywherewill also have multiple narratives and storylines, according to Leslie Benzies.

The narrative, setting, and characters of the game have been the most closely guarded secrets of all.

That is the one thing that multiple developers have stated they will not discuss.

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Unreal Engine 5

We can confidently confirm thatEverywhereis being built with Unreal Engine 5.

However, we have yet to see a game built with this engine.

Many are slated for 2023, includingRedfalland S.T.A.L.K.E.R.

Everywhere

2: Heart of Chornobyl.

As the games also being described as Real-Life Ready Player One.

So with this in mind, maybeEverywherereally is offering everything under that concept.

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Riley Fonger is a freelance writer, music lover, and gamer since adolescence.

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