Not that tutorials are famous for being overly complex, or anything.

You know, nothing like whatDriverbuilt back in 1999.

But, you know, that was a creative decision Nintendo assumed would benefit the pacing of the narrative.

Article image

To cut a long story short, it didn’t help, creatively.

It was, in fact, a bit of a slog, and not a great one at that.

It does nothing, other than flesh out an unnecessarily long tutorial.

Article image

So, you know, thanks for that, Square.

Ride to Hell: Retribution

Oh, you wanted context?

Well, you’d best swerve clear ofRide to Hell: Retribution’s laughably poor opening then.

Article image

And that’s just the first few minutes.

It’s awful, and we actually feel bad for anyone who braved the entire road trip.

For us, we couldn’t even back it out of the driveway.

Article image

Heck, we didn’t even want to fill up the tank.

For starters, it’s stupidly long, and lives only to flesh out an otherwise phenomenal experience.

But even then, it still could’ve been skipped and nobody would’ve bat an eyelid.

Article image

It’s convincing players to make it through the first night that’s the hard part.

For the most part, though, they’re all pretty boring and painstakingly long.

And honestly, they don’t do themselves any favors by recycling the same old spiel, either.

Article image

Of course, wait around long enough and you’ll start to see fireworks.

That’s all your expected to do for the first few hours before starting the actual adventure.

Do we still complain?

Why yes, yes we do.

Jord is acting Team Leader at gaming.net.