Essentially, with this trait, you’ll have an annoying fan who’s bugging you constantly.
Dream Home
Dream Home is one of the best starting traits inStarfieldfor a variety of reasons.
The first and most obvious benefit is that you start the game with a luxurious home.
While this fee may deter some players, you’re able to get around it.
All you have to do is pay the weekly minimum fee of 500 credits, which is practically nothing.
Kid Stuff
We understand that space travel can be lonely.
Thanks to this trait, your parents will be alive and living in New Atlantis.
So, if you’re ever feeling lonely, you’re able to visit them anytime.
What’s the downfall?
Well, they get 2% of all the credits you earn each week.
Because we love and support them.
That, however, is a two-way street.
Many players have received a unique pistol from their father, while others have received an entire ship.
And who knows where these discussions will lead you.
Furthermore, completing missions on Neon will earn you better rewards, some of which include unique weapons.
The disadvantage is that you will receive a higher crime bounty from factions outside of Neon.
Empath
The Empath trait is almost a must-have inStarfieldbecause it essentially doubles down on your actions.
Taskmaster
The Taskmaster is the starting trait you didn’t know you needed.
The downside is that hiring a crew costs twice as much.
However, if you want to establish yourself as a wanted criminal, this trait will do the trick.
Essentially, this trait does nothing but put a price on your head from the start of the game.
The benefit of this trait is that when your health is low, you do more damage.
And that always makes for some great gaming moments.
Riley Fonger is a freelance writer, music lover, and gamer since adolescence.