The best part, though, is the fact that you don’t need to reload.
Quite frankly, that’s because it’s the only one you’ll need.
This enormous spear deals roughly 1700 damage on its own, which is quite impressive.
So, what’s the catch?
Many players prefer range over melee, but you have to mix up the playstyle every now and then.
When you do, your first pick for a melee weapon should be the Pile Bunker.
If that’s the case, consider the SG-027 Zimmerman shotgun.
Though they are designed for close range, the Zimmerman can also hit strongly from mid-range.
Putting it ahead of the game’s other shotguns, which are only effective in close quarters.
Furthermore, they can also stand their own against some of mid to late-game enemies.
Despite the fact that these babies only do 25 AP per bullet, they are loaded with 1,300 rounds.
Furthermore, you might equip one on each arm, giving you a total of 2,600 rounds.
The Gatling Guns' sole evident flaw is their limited range and bullet spread.
You’ll need to get in close if you want to hit all of your shots with them.
The Songbirds have built a name for themselves solely based on how destructive they are.
They can combo to stagger enemies and hold enough rounds to keep the explosions coming non-stop.
Not to mention, you could equip two at once if you really want to make it rain.
The sole drawback is that bipedal and reverse joint mechs must remain still while firing.
However, you’re free to fire them on the move with a Tetrapod or Tank setup.
That means you’ll need some splash damage to suffice in the meantime.
What makes these missile launchers so appealing is how simple but effective they are.
They immediately fire four rockets that can easily dispatch a wave of lower-level opponents.
Furthermore, they are very effective against the early-game bosses.
Riley Fonger is a freelance writer, music lover, and gamer since adolescence.