In that sense they are very much real vessels, with every bolt and weld line catered for.
Dan:In a nutshell, the ship is split into 7 departments.
You have Command, Engineering, Deck Crew, Science, Tactical, Medical and Stewards.
It might just be a lighting circuit, but it could also have been for the life support.
Thats the beauty of having everything simulated.
Breaking one thing affects other things.
Naturally, some departments are less critical than others.
Every inch of the vessel will of course be fully explorable, and also fully interactive.
As we are fond of saying, every button will do something.
Essentially theyre just cultures you meet on your journey.
Their territory will be more extensive, and their narrative more deep.
Skilled diplomacy will involve quickly working out how to respond in a way that will just the contactee.
Upon achieving a successful first-contact, you could trade star charts or other resources with that race.
Well of course continue to expand the possibilities over time.
That aside, when seeking out new alien cultures be sure to pay attention to a stars habitable zone.
If you spot a terrestrial planet sitting in that region, then thats a prime system for closer inspection.
If you want to watch me making the game in real time, then thats the place to be!
Well be improving and expanding this project for many years to come.
you might find more information on Fleetyard StudiosStarship Simulatorby following the official X handlehere.
Jord is acting Team Leader at gaming.net.