They publish across a variety of consoles and platforms.
In 2003, The Behemoth launched Alien Hominid, which went on to become a racing success.
Could you tell us about this game and what made it so iconic?
Alien Hominid was one of the first of its kind.
The next game under development is Alien Hominid Invasion.
What should players expect from this game?
Set in the same universe as Alien Hominid,Alien Hominid Invasionis a reimagination of our studios first game.
What pop in of players will most be attracted to this game?
17 years is a long gap between an original game and its sequel.
What inspired launching this sequel?
During those 17 years since Alien Hominid first launched, a lot has changed for the Behemoth.
What gaming systems will this be available on?
Anyone interested in a version for your TI-85 graphing calculator?
Other games that are offered by The Behemoth include Castle Crashers, Battleblock Theater, and Pit People.
Could you tell us about these games as well?
Our first game was the level-based run n gun Alien Hominid.
Next up was Castle Crashers, our take on a four player beat-em-up adventure.
For a strategy game, it is very accessible but also profoundly deep and satisfying.
What in your opinion differentiates The Behemoth from other gaming studios?
The best example of this would be Castle Crashers, which was originally slated for the Gamecube.
We made fundamental changes, seasons came and went, years passed, then Viola!
an awesome game was released.
(Fear Of Starting OverTM).
Is there anything else that you would like to share about The Behemoth?
That way we can make fun games just for you!
Thank you for the great interview, readers who wish to learn more should visitThe Behemoth.