Duncan:My name is Duncan Withers and my job title at PikPok is Art Manager.

Ive been here a long time.

Duncan:Not a bad observation!

Into the Dead: Our Darkest Days

In the early stages of conception for the project, we played both of those titles.

Our game sets up the scenario, then fills Walton City with many potential ways out.

Duncan:Yes, thats correct.

Into the Dead: Our Darkest Days - Demo Date Announcement 2024

We cemented the idea of character permadeath very early on in development.

We wanted our game world to feel like a punishing place.

Its a foundational aspect of any zombie fictionthat nothing is ever truly safe.

Youll start the game by selecting a starting pair.

So if youre careful, your survivors will always have others with which they can share the burden.

Thats certainly not a comfortable position to be in.

Duncan:Dont be a hero, and know your limits.

Our games stages, and gameplay in general, are intentionally non-linear.

you’re able to enter and exit locations as often as you see fit.

Sometimes the best strategy is to take what it’s possible for you to and get out quickly.

Fighting zombies head-on is an extremely dangerous strategy.

Duncan:Stay up to date on the latest developments by joining ourDiscord.

you’re free to also wishlist the game on Steam for additional updateshere.

Jord is acting Team Leader at gaming.net.