When I first saw MetaGravitys HyperScale technology in action last year, I was blown away.

Our goal is to create the worlds first truly player-driven medieval simulator, with limitless scale.

ImagineEveOnlinemeetsValheimin an authentic medieval setting.

MetaGravity

Its an ambitious project, so were rolling it out in three phases.

Gareth:Edge of Chaosis the game Ive wanted to play ever since the early days of MMOs likeEverQuestandAnarchyOnline.

Even todays MMOs face similar restrictions, where large-scale encounters or truly bustling cities are technically impossible.

Feodor Chin Headshot

The consequence of this per-area density limit translates ultimately to limits in player freedom within a virtual world.

WithEdge of Chaos, were breaking through those barriers.

We aim to create a fully autonomous open world where every players actions can affect the ecosystem.

Feodor Chin Headshot

For instance, overhunting deer might force predators to attack settlements in search of food.

As players build villages and expand into forests, theyll disrupt wildlife patterns and the migration of herd animals.

Gareth:We are building a dynamic, living world.

Redecor, Wellness Retreat

The games design fosters power hierarchies to form very much imitating medieval feudalism.

Gareth:Id say buckle up and get ready for a wild ride.

Thats why were taking a phased approach, releasing key aspects of the game as we progress.

Redecor, Wellness Retreat

For more information onEdge of Chaos,be sure to visit the official MetaGravity social channelhere.

Alternatively, you’re able to check in with the website for even more coverage and roadmap updateshere.

Jord is acting Team Leader at gaming.net.

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Trident’s Tale Promotional Art

Trident’s Tale Promotional Art