Glenn:I fell into the gaming industry somewhat by accident.
I’m a business guy with a business background, and not a frustrated game designer.
Glenn:We started Sea Monster 13 years ago the first of July 2011 is our unofficial birthday.
Credit: Sea Monster
That said, I’m very proud of the values that we’ve come to represent.
With 3.6 billion gamers worldwide, it’s clear that this thinking is incorrect.
So yes, the industry needs to highlight impact gaming as a serious tool for change.
Credit: Sea Monster
As a result, a lot of games never see the light of day.
Credit: Sea Monster
Glenn:Yes, all of them especially in the learning and marketing spaces.
In the marketing space, the same is true.
Glenn:Two examples immediately come to mind.
We developed a massive digital platform that engages young people through games, underpinned by business management.
Games give people agency to make their own decisions and empowers individuals to see the impact of their actions.
We’ve already developed some great games for partners on Roblox specifically and have more in the pipeline.
Were also excited about the growth in the mobile web.
The shift toward near-app like functionality within browsers opens up vast opportunities globally, particularly in Africa and Asia.
We’ve been developing a product in this space calledHailrfor the past four years.
We’re looking forward to seeing that really go global and go big.
Glenn:It’s important to showcase the broader impact of games beyond entertainment.
It’s also really great to highlight whats happening in regions beyond the borders of Europe and America.
I’m truly grateful for this opportunity.
Alternatively, you could check out the website for additional updateshere.
Jord is acting Team Leader at gaming.net.