We are known for our high-quality environmental art, accessible gameplay and focus on producing games full of fun.
Our second game in collaboration withFlufworldsold 10,500 copies in 3 minutes putting Beyond on the metaverse map.
Beyondhascollaborated on other VR titles with Weta Workshop and Felix + Paul Studios.
It was augmented reality that sparked my interest in gaming.
I could see a new era of gaming emerging.
One thatimmersedus in the game.
One that enabled us to interact with both our real world and thedigital world.
WhenPokemon Gocameout,I was running technology hub.
ThereId had my first VRexperienceon the OculusRift,and Idsupporteda fewstart-upslooking to explore immersive technology.
Jessica:Entertainment has been my life.
I was a professional improvisor, an actor, presenter,producerand filmmaker.
Here in thePlaygroundwe tried a free roam VR game for the first time.
It was using Opti-tracks andbackpackPCs.
But it was so much fun!
As a mum,I knew how much the types of games ourkids playedmatter.
What it really comes down to is creating worlds where people can have fun.
That are accessible and dont require a steep learning curve to play.
Honestly, you just cant beat asking yourtarget market what they want and working alongside them as you build.
Jessica:Runawaysis a 3D infinite runner built specifically for Apple Vision Pro.
Find the exit portal before he’s turned into a puddle of gloop or worse!
But beware the further you go, the more your room transforms into a gloopy, tentacle-filled mess.
If you love endless runners, arcade games and spatial computing then you will love Runaways.
Each campaign isbased on a comic book.
New comics will be delivered along with new collectable characters and environments.
Our founders had an incredible time at@Official_GDCbut now it’s time to skip home.
We run Friday testinggroups,and this has hugely influenced our games.
Choose the right game engine for the experience you are building.
Expect things to go wrong.
Failure is part of thejourney,and it takesmore than just passion to build a business in AR gaming.
Find a great team to workwith,especially designers who understand how different it is building for spatial games.
Its very different from other types of game design.
Jessica:We all bring a unique perspective to making games.
We need diversity of thoughts around the table, thats how we innovate.
Dont be afraid to speak up, to try new things and to beanoutsider.
Interested in staying up to date with the team over at Beyond Studios?
If so, then be sure to check in with their official social handlehere.
Alternatively, you’re free to check out their websitehere.
Jord is acting Team Leader at gaming.net.