Could you share the vision behind Crazy Maple Studio?

To give voice to authors and readers outside of what publishing gatekeepers had offered up.

We hope by using this technology, we elevate the human experience.

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What initially attracted you to the concept of choose your own story games?

Readers should have the chance to see themselves in a story.

Lets face it, a lot of interactive experiences arent reflective of the player.

Feodor Chin Headshot

Its really important to us that users really see representation in the story.

Not only in their mind, but on the screen, too.

I also saw a void in the market.

Feodor Chin Headshot

Traditional publishing was notand still isntexploring new avenues of storytelling.

The industry needed a shake-up, something new and unique that would engage a different audience of mobile gamers.

Could you tell us about the KISS app, and how it brings romantic fiction to a users smartphone?

Redecor, Wellness Retreat

KISS launched in October of 2020.

The smart phone is a globally accessible safe space.

When a reader enters into KISS, they know theyll be provided with only the highest quality content.

Redecor, Wellness Retreat

Readers pay as they go, allowing them to sample authors/books without heavy commitments.

Unlike traditional models or indie publishing, readers dont have to purchase a book in its entirety.

Our authors can connect with casual readers, a demographic underserved in traditional models.

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Writers who wish to work with KISS can submit stories.

What benefits do writers see from this?

KISS provides authors with access to an entirely new audience of casual readers.

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These are readers who never would have found their book.

Our authors are also paid for their work and it happens quickly.

Another product is the Chapters: Interactive Stories.

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Could you tell us more about this?

Chapters places the userinthe story.

Chapters: Interactive Stories continues to be a vibrant place for storytellers and interactive fans.

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We have recently launched a User Generated Content (UGC) area called Community.

Community has shown us that fans want to support one another.

The average fan in Community reads 5 stories per day and over 600,000 chapters are consumed globally every day.

Could you give an example of a story that a gamer can currently experience?

Its so hard to narrow it down to just one story.

We have thousands of stories and different genres.

Why limit yourself to just one?

Readers are also enjoying Seducing My Professor, an adaptation of a popular Tessa Bailey book.

You might be surprised at what you end up being drawn to.

In your opinion, what differentiates a gripping successful narrative compared to an average story?

There is so much appetite for niche stories.

And the fans of these niche stories are very often the most engaged, the most voracious fans.

Engaging characters, great chapter hooks, high-stakes, and drama are what keep our readers turning the page.

Where do you see the future of these types of stories evolving?

Stories will continue to be more interactive and more accessible to both creators and fans.

Theres a lot of talk about whether technology will replace storytellers, but I dont see that ever happening.

In the end, storytelling is part of the human experience, and were compelled to tell stories.

Our stories will evolve as the world around us evolves.

Is there anything else that you would like to share about Crazy Maple Studio?

Whats different about Crazy Maple Studio is our focus is really on empowering creators.

Our writers are both globally recognized best sellers and emerging authors publishing for the first time.

Readers and gamers can always count on new content, the stream will never run dry.

There will always be a new story, a new experience.

Thank you for the great interview, readers who wish to learn more should visitCrazy Maple Studio.