Could you share the genesis story behind Planetarium?
Then I moved to San Francisco, joined Dropbox, and worked on real-time collaboration products there.
But we kept in touch throughout the years.
In early 2018, as a side project we worked together on an HTML-based blockchain game calledNekoyume.
Could you discuss this experience on a personal level and how it has strengthened Planetarium?
Could this really happen for online games?
What are some of the benefits for gamers of having peer-to-peer networks?
What do developers need to know to design games for the Planetarium platform?
We have extensive documentation for Libplanet, and also our reference game, Nine Chronicles is fully open sourced.
How can developers monetize these games?
Even with decentralization, monetization is pretty straightforward.
In the beginning of the project, you design a distribution for the base cryptocurrency.
What games are currently offered or being worked on?
Nine Chronicles is our flagship reference RPG, open sourced and in early access since October 2020.
We have a very active community, and our team has great plans for its future!
Is there anything else that you would like to share about Planetarium?
Come join us in this journey!
We also have grants and proposal programs to help your ideas come to life!
Thank you for the great interview, readers who wish to learn more should visit Planetarium.