Color us intrigued, folks.
Leonard:Honestly, I just wanted to make something cool, and I think I might have.
Leonard:You’re playing as a character who lost someone dear to him and is seeking revenge.
Leonard:Tetsuo is the man governing this quarter.
Until now, perhaps.
Introducing Path of Fury, the VR action game that will make you sweat.
Assault a skyscraper, floor by floor and blow-by-blow.
Will you resist the challenge, or will you fall in the attempt?
Released on Quest in Q1, 2025, add it to your wishlist now… Its precise, oddly realistic, and pretty intense.
Leonard:Treat it less like a game and more like a training tool.
Every enemy uses the same move set, so the more you practice, the faster youll beat them.
Plus, theres a Wing Chun wooden dummy in your roomuse it to master enemy combos.
Leonard:The future is uncertain, and the industry is brutally challenging.
Any indie developer knows how hard it is to finish a gameit can take years.
But what people outside the field might not realize is that starting one can be even harder.
you might check out updates atwww.pathoffury.com.
Leonard:Thank you for taking the time to put these questions together.
Theres something truly special about making VR games.
Theyre immersive, challenging, and unlike anything else.
If youre even a little curious about it, Id absolutely recommend giving it a shot.
You might surprise yourself with whats possible.
For more information onPath of Fury,be sure to follow the official X channelhere.
Jord is acting Team Leader at gaming.net.