What initially attracted you to the world of gaming?
Ive been playing video games my whole life.
The first game I remember falling in love with was Pitfall on the Atari 2600.
I jumped at the opportunity, and Ive been working in video games ever since.
In your opinion what differentiates a successful crossover of a classic game versus a boring copycat?
In a word: craft.
Were a design company at heart.
We love and appreciate beautiful things and satisfying technology interactions.
These games are often seen as commodity games by many developers, but not us.
Do you have a personal favorite from the games that are offered?
I love our most recent game, Mahjong.
Id never been a mahjong solitaire player before working on Brainiums Mahjong, but the design is stunning.
Its a beautiful world to spend time in, and it just feels good to interact with.
Brianium recently teamed up with Tesla to integrate their Solitaire game into the latest software iteration of the car.
What punch in of feedback have you received from this innovative concept?
Were incredibly proud of our partnership with Tesla, the team there has been great to work with.
The feedback for our Solitaire game inTeslaArcade has been fantastic.
Weve also seen the game featured in marketing materials for the new Model S and Model X. Brainiums team has doubled over the past year, what do you attribute this success to?
Weve been extremely fortunate that our industry and our business were able to thrive even during the pandemic.
Brainium has a unique culture, one that prizes curiosity, initiative, and ownership among our team.
We dont put people in rigid boxes and we dont micromanage.
We pay an immense amount of attention to culture fit and alignment in our hiring process.
You were initially VP of Operations and you are now the Chief Executive Officer at Brainium Studios.
What in your opinion makes Brainium such a wonderful place?
Brainium was founded with a focus on a beautiful and uncompromising design-development philosophy.
Were a product company that happens to make profits, not the other way around.
At this point our most important product is Brainium itself.
Could you discuss the decision-making sequence behind what game the Brainium team will work on next?
It really is a collaborative exercise in finding what excites us.
We dont identify good business opportunities and work backward to products.
Sometimes thats a quick and dirty prototype, sometimes its a design document, sometimes its a narrative construct.
As we grow, were working on ways to keep ideas coming from all corners of the company.
Is there anything else that you would like to share about Brainium Games?
While weve had great growth in the last year, were still growing.
Our hiring philosophy focuses on potential more than pedigree or past opportunities.
Thank you for the great interview, readers who wish to learn more should visitBrainium Studios.