you might sense that alluring scare treading softly in the shadows, waiting to strike at the perfect moment.
You know it’s coming, don’t you?
Admittedly, there are some key ingredients that other forms of media don’t have access to.
It’s Alma’s spontaneous drop-ins that make F.E.A.R a true gem in the horror universe.
Thanks to the power of video games every jump scare lands in one way or another.
But these five, in specific, hit new levels of bone-shattering panic.
So, are you ready for a scare or two?
It’s Alma’s spontaneous drop-ins that make F.E.A.R a true gem in the horror universe.
And the same goes for Alma from the F.E.A.R saga.
Nothing new needed to be added when it came to developing this one, to be fair.
Just a grubby red dress and a curtain of jet black hair.
I don’t think anybody could’ve predicted this one, to be honest.
Ghost (Until Dawn)
I don’t think anybody could’ve predicted this one, to be honest.
This one, to be more precise.
I don’t think anybody could’ve predicted this one, to be honest.
Silent Hills had GOTY written all over it.
Well played,Supermassive.
The Lady (P.T.)
Silent Hills had GOTY written all over it.
Thanks to Slender, we stopped looking over our shoulders for two weeks.
One of the most effective strategies in horror gaming is to use randomly generated characters.
It provides endless replayability and satisfaction no matter the length of the story itself.
And, honestly, that’s sort of why the short-lived P.T.
Who would’ve thought a pizza restaurant could be so scary?
became such an overwhelming sensation; there was always something to see.
If not, then you’ll find thousands of hours of nightmarish appearances on any major streaming platform.
Slender Man (Slender)
Thanks to Slender, we stopped looking over our shoulders for two weeks.
If implemented correctly, those two little things can work absolute wonders when it comes to building horror.
That, of course, was the reason why Slender amassed such a positive reception post-launch.
Similar to P.T., Slender thrives from spontaneous actions as opposed to fixed ones.
Again, that makes every playthrough a unique experience where nothing dares to relate to your previous attempts.
It shouldn’t have been.
I mean, how could a few stuffed bears and laughing animatronics be so scary, right?