I had a pretty clear vision of what was needed.
I only meant to do it for a year, but here we are 5 years later!
It was an amazing opportunity to help talented indie teams get their games out to the wider world.
They increased our funding, and we now cover all of Aotearoa, not just Dunedin.
Tim:Its a simple formula.
We have three pillars funding, capability and pathways.
Capability we address with mentorships and workshops.
And pathways are mostly working with education providers to improve their training and build bridges to industry.
We help mentor teams that fail to get across the line so they can be successful in the future.
Every funding round pretty much we have teams that failed in an earlier funding round succeeding.
Tim:Where to start!
Dont make the game youve always dreamed of making.
Read Gamediscover.co for help with this kind of thing.
Prototype the ones that appeal to you.
Make that game, and keep the scope under control.
Apply for Kickstart funding with your next game.
Were interested in supporting teams with realistic visions and an eye to building sustainable studios.
Tim:Every indie journey is an underdogs tale.
Every single developer we have supported on their journey deserves a medal its such a hard thing to do.
But there are so many studios across the country making great games with our support now.
The next quarter will see Munes Brews & Bastards shipping with support from Microsoft which is exciting!
Tim:Best thing to do is visithttps://www.nz-code.nzfor more information about our work.
Tim:You dont have to make your magnum opus straight out of university!
Keep believing in yourself and make the most of the opportunities you’re able to find.
Every studio in NZ is home grown, even the giants like Grinding Gear Games andPikPok.
They all started tiny and just kept the faith.
you’ve got the option to find more information on CODE by following the official X handlehere.
For even more updates, be sure to visit the websitehere.
Jord is acting Team Leader at gaming.net.