TheTony Hawkvideo game seriesgot its start in 1999, back when Neversoft was still the developer.
At the time, Neversoft was facing hard times.
The studio was on the brink of shuttering its doors and desperately needed a win.
While the physics are a bit wonky by todays standards, they were quite remarkable at the time.
It ended up having a massive impact on pop culture in general.
More specifically, it helped usher in a skateboarding renaissance that spread across all forms of media.
It also helped that the soundtrack was just as good as its predecessors.
This included a full-length story campaign centered on a player-created character and their quest to become a professional skater.
For the first time in the series, players could dismount their skateboards and explore sandbox levels on-foot.
It featured even more ridiculous combos and stunts than the original.
Despite its over-the-top premise, the game went over great with fans.
At the same time, some critics took issue with its blatant attempt at emulating theJackassformula.
Enter inTHUG2: Remix, a handheld port of the console game released for the PlayStation Portable.
It was pretty much the same as the original but featured some additional levels and characters.
The exclusive new levels included Santa Cruz, Atlanta, Kyoto, and Las Vegas.
Lastly, the Create-a-park mode was scrapped, and support for wireless multiplayer was added.
Unfortunately, it didnt really have much else going for it.
BMX bikes were introduced as a new vehicle punch in but paled compared to the selection offered byTHUGandTHUG2.
Interestingly,American Sk8landwas the first third-party DS title to support online multiplayer.
It was the firstTony Hawkgame to introduce a combat system, unless you count throwing tomatoes at people inTHUG2.
Neversoft was back in the drivers seat and this time around wanted to get things right.
They started by rebuilding the series from the ground up with improved physics, controls, and overall gameplay.
It was intended to help players develop their own unique playstyle but didnt quite hit the mark.
As you’re able to imagine, the entire experience left something to be desired.
Robomodos next game would basically be the same as Ride but swap out skateboarding for snowboarding.
It was also accompanied by a new snowboard peripheral, which admittedly worked much better than the previous games.
However, this was mainly due to how differently movement works on a snowboard compared to a skateboard.
Interestingly enough,THPS1andTHPS2would be remade again by a different developer eight years after Robomodos games release.
As you would expect, fans caught on rather quickly.
From its uninspired combo system to its paltry level selection,THPS5was by all accounts, bad.
THPS 1+2includes every level from both games, all stunningly recreated from the ground up using high-quality assets.
The remake also incorporates tricks from later entries, such as reverts, spine transfers, and wall plants.