Interviews
Travis Boudreaux is currently the Chief Technical Officer atAzra Games.
Azra Games is dedicated to one thing and one thing only: RPGs.
Their passion for RPGs runs deep, fueling a relentless dedication to the craft.
They believe RPGs provide limitless potential for storytelling, where players become the heroes of their own extraordinary journeys.
Could you share the genesis story behind Azra Games?
The evolution of RPGs and the emergence of a new generation of game developers was especially exciting.
That excitement led him to form Azra Games with a mission to entertain the world with unforgettable RPGs.
Azra Games specializes in RPGs, why do RPGs resonate with you?
RPGs go one step further by taking the focus off of the world and placing it onto ourselves.
Play is hardwired into us.
As children, we instinctively do it without being taught.
Mr. Rogers knew this too.
He once said that play is often talked about as if it were a relief from serious learning.
But for children, play is serious learning.
Play is really the work of childhood.
The seriousness of life takes priority over this childhood instinct as we age, but it doesnt have to.
A great RPG brings you to a new world and awakens your inner child.
It helps you take up the work of serious learning again.
Mr. Rogers understood that progression and play are fundamental to our human nature.
What are some of the challenges behind building games with such extensive world building and storylines?
Its a toss-up between mobile technologies and AI.
How is Azra Games designing with Web3 and NFTs in mind?
Most Web3 games start as a financial product that then attempts to layer a game on top.
At Azra Games, we take the opposite approach.
From day one, weve focused on building the best game possible.
Players who invest time into your product demand great gameplay.
What are some ways that Azra Games is integrating AI into gaming development?
We have a small R&D team focused primarily on applied AI that we call Azra Labs.
One of our biggest wins has been our Concepting Art Agents.
Our concept artists then work hand in hand with these agents to curate our visual style.
They are able to move faster with a smaller team when compared to traditional development timelines and teams.
Artists are then able to focus and invest their time in the characters and featured locations within the world.
Were seeing modest savings from this approach, but its worthwhile.
I generally think of all Generative AI problems on a spectrum of fidelity.
Today, most of the work would happen in the cloud.
A PC with a really good graphics card could run local inference.
I think were only a few years away from that being a reality on mobile.
What is your favorite game that you have designed and what is Azra Games currently working on?
Project Legends is by far the most exciting project Ive ever worked on in my career.
Thank you for the great interview, readers should visitAzra Gamesor take a peek at their flagship RPGProject Legends.