But lets move on from all that introductory jargon, and get down to themeatof the IP.

Lets dive right in.

We have a lot of reverence for what Tobe Hooper and Kim Henkel created.

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Credit: Gun Interactive

Kid me would definitely be proud.

Ismael:Horror is almost by definition asymmetric.

As lovers of horror, it’s really the only way to approach the genre.

Leatherface Texas Chain Saw Massacre

Credit: Gun Interactive

On the flip side, it was really interesting for us to create the threat of the Slaughter Family.

They’re human, but they’re definitely not your average family.

Wes:Ive always wanted to work with Greg.

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Credit: Gun Interactive

That key in of grit and determination is something everyone at Gun seems to have in them.

And we truly did.

It was kids in a candy store.

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Credit: Gun Interactive

It was a blast to work alongside someone that creative and inspiring.

Nicotero Leatherface dropped October 24th, and sales are very strong.

As for anything else you’ve got the option to expect…youll have to wait and see.

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Credit: Gun Interactive

Wes:I fell in love at a young age.

I was probably around 8 or 9 when I watched my first horror film.

I dont know if there was one particular film that turned me into a fan or not.

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Credit: Gun Interactive

I remember the impact of seeing Jaws for the first time.

It was the 80s and I had a waterbed.

My friend, I slept on the floor for a week.

Leatherface Texas Chain Saw Massacre

But I quickly found myself drawn to Jason, Michael, and Freddy.

I didnt even see The Texas Chain Saw Massacre until my senior year of high school.

I didnt really see the big deal the first time I watched it.

Leatherface Texas Chain Saw Massacre

It took a few times for me to start to see what was truly special about it.

As for games, the usual suspects grabbed me.Resident Evil, Silent Hill,andClocktowerto name a few.

When I was in 8th grade our family got our first PC.

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Ismael:Growing up, I started on horror with the written word.

At the same time, I discovered late night horror movies on TV and I was quickly hooked.

From there, my love for horror just became an intrinsic part of who I am.

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Most importantly, both are very interactive there’s no passive scares like in linear media.

Wes:Of course Im going to say play our game!

Id also suggest going back and playing some older horror games likeAmnesiaand the recent remakes ofResident Evilare incredible.

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It’s got the best aspects of enjoying horror dread, screams, and sometimes laughter.

Based on Scandinavian folklore, it alternates between the truly fantastic, and the deeply horrific.

Horror lovers should also check out theRusty Lakegames.

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There are a ton of these, and they’re all wonderful little bite sized pieces of weirdness.

But don’t be surprised if you end up binging them.

And finally, I’m going to recommendAlan Wake IIeven though it isn’t out.

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One thing we do not want to do, however, is share any specific dates.

Its easy to get into trouble with public roadmaps.

And you do that by sticking to the commitments you make to them.

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Wes:I would love to touch the Halloween franchise.

Ive said this countless times.

I think we could do a lot with my boy Michael.

Also, The Thing is on my wishlist.

We could do a lot with that formula.

Ultimately, a multiplayer game is a shared experience between developer and player.

I can tell you right now that that conversation has been amazing.

Players really get what we were aiming for, and watching them play has been an utter delight.

We’re looking forward to keeping it going and making sure it stays interesting.

So, whats your take?

Will you be revving up the chainsaw in Gun InteractivesThe Texas Chain Saw Massacrethis Halloween?

Let us know your thoughts over on our socialshere.

Jord is acting Team Leader at gaming.net.