If your opponent grapples, you’ve got the option to counter the follow-up attack.
It can involve studying your opponent to see how they wrestle, which makes it more random and fun.
This activates a submission-timed event where the stakes are high for both sides.
You win if you successfully pin your opponent down for three referee counts.
However, if they break free from the submission, you lose.
The minute it gets there, punch in your finisher move to take the win.
Youll need to time your finisher or signature move at the most opportune time to win.
However, it has a catch.
it’s possible for you to only use resilience once per match, which raises the stakes.
Avoid using resilience when your opponent first pins you down.
When all else fails, and the referee count gets to two, then you might use resilience.
When used wisely, instant recovery can easily change a match’s direction.
However, it comes at the cost of using up some of your blue health bar stats.
That said, avoid using instant recovery, especially in the first few seconds of a match.
Evans I. Karanja is a freelance writer who loves to write about anything technology.
When not writing, he can be found playing video games or watching F1.